Skip to content

Roadmap

Moriqa is a pixel art and animation editor for game sprites, with a photo editor beside it, built one solid piece at a time. Here is what works today, what is being built next, and what is planned after that.

Shipped

10
  • Pixel tools

    A pixel-perfect pencil, lines, shapes, fill and selections, with symmetry and lock alpha

  • Layers and groups

    Named, grouped, locked and hidden layers, plus reference images that never export

  • Frame animation

    A timeline with tags, per-frame timing, onion skin and drawing while it plays

  • Palettes

    Classic presets, ramps and hue-shifted shades, and one colour replaced on every frame

  • Tiles

    A tile grid over the canvas and a 3 × 3 tiled preview for seams

  • Engine export

    Sprite sheets with Aseprite-style JSON, Godot 4, Unity and GameMaker files, GIF and PNG frames

  • Imports

    PNGs as sprites, and sprite sheets cut into frames

  • Projects that stay safe

    Several sprites per project, recent projects, and unsaved work offered back after a crash

  • Free image tools

    Pixel art from pictures, palettes, resizing, compressing, cropping and converting

  • Photo editing

    A photo mode in the same editor: layers, masks, adjustment layers, retouching tools, text and PSD files

Coming soon

2
  • Components

    Draw a part once, such as a sword or a head, and reuse it across sprites; edit it once and every copy follows

  • Variants

    Named versions of a component, such as colours, damage states or open and closed

Planned

7
  • Keyframe animation

    Move, rotate and scale parts between keys instead of redrawing every frame

  • Component marketplace

    Share the parts you draw with other artists, and use theirs in your own sprites

  • Slices and pivots

    Named regions of a sprite, pivot points, and 9-slice borders for UI panels, written into the export

  • Tilesets and tilemaps

    Draw a tileset, paint a map with it on its own layer, and export both for your engine

  • Indexed colour

    Pixels that point at palette entries, so changing one swatch recolours the whole sprite

  • Engine importers

    Plugins for Godot, Unity and GameMaker that bring an export into the engine in one step

  • Illustration projects

    Artboards, vector shapes, a pen tool and text, exported as SVG or crisp PNG